Abstract strategy games

Results: 511



#Item
41Game artificial intelligence / Search algorithms / Combinatorial game theory / Proof-number search / Abstract strategy games / Andor tree / Alphabeta pruning / Game tree / Solved game / Tree / B-tree / Computer chess

Paranoid Proof-Number Search Jahn-Takeshi Saito and Mark H.M. Winands Abstract— Over the years, an increasing number of twoplayer games has been added to the list of solved games. However, solving multi-player games ha

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
42Chess / Chess pieces / Chess rules / Chess theory / Abstract strategy games / Chess notation / Rules of chess / Checkmate / Castling / Pawn / King / Outline of chess

GLOSSARY ANALYSIS - an examination of a position and "variations" (sequences of possible moves). ATTACK - a move which threatens something (checkmate or a profitable capture). ATTACK (DISCOVERED) - a move which opens a l

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Source URL: cis.fide.com

Language: English - Date: 2014-04-02 06:01:32
43Gaming / Leisure / Game theory / Abstract strategy games / Video game development / Game artificial intelligence / Paper-and-pencil games / Mathematical games / Game Description Language / Game design / Combinatorial game theory / Zillions of Games

Microsoft Word - INS_EprintsCoverSheet_Apr08.doc

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Source URL: eprints.qut.edu.au

Language: English - Date: 2010-06-09 10:27:41
44Abstract strategy games / Havannah / Monte Carlo tree search / Hex / TwixT / PSPACE-complete / Computer Go / Board game / Star / Game of the Amazons / General game playing / Strategy-stealing argument

On the Huge Benefit of Decisive Moves in Monte-Carlo Tree Search Algorithms Fabien Teytaud and Olivier Teytaud Abstract—Monte-Carlo Tree Search (MCTS) algorithms, including upper confidence Bounds (UCT), have very good

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Source URL: game.itu.dk

Language: English - Date: 2010-08-12 04:56:00
45Game theory / Subgame / Solution concept / Extensive-form game / Nash equilibrium / Information set / Epsilon-equilibrium / Strategy / Subgame perfect equilibrium / Bayesian game

Solving Imperfect Information Games Using Decomposition Neil Burch, Michael Johanson and Michael Bowling Computing Science Department, University of Alberta {nburch,johanson,mbowling}@ualberta.ca Abstract

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Source URL: poker.cs.ualberta.ca

Language: English - Date: 2014-06-09 17:40:22
46Game theory / LemkeHowson algorithm / Bimatrix game / Nash equilibrium / Symmetric equilibrium / Symmetric game / Zero-sum game / Strategy / Polytope / Risk dominance / Abstract polytope

Econometrica, Vol. 74, No. 2 (March, 2006), 397–429 HARD-TO-SOLVE BIMATRIX GAMES BY RAHUL SAVANI AND BERNHARD VON STENGEL1 The Lemke–Howson algorithm is the classical method for finding one Nash equilibrium of a bim

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Source URL: www.maths.lse.ac.uk

Language: English - Date: 2006-03-03 11:56:34
47Bots / Windows games / Linux games / Video game genres / Video game bot / Video game development / Internet bot / Spring Engine / Real-time strategy / Unreal Tournament / Strategy video game / Cheating in video games

A Study on Human like Characteristics in Real Time Strategy Games Johan Hagelb¨ack and Stefan J. Johansson Member IEEE Abstract— Computer controlled characters (N PCs) are important in any video game to make the game

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
48Chess / Sports / Abstract strategy games / Outline of chess / Computer chess / Rules of chess / Queen / Bruce Pandolfini / Book:Chess Encyclopaedia

Kulac Teacher Guide Contents Unit 1 – Getting to Know Chess Unit 2 – Getting to Know the Chessboard Unit 3 – Let’s Learn the Chessmen

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Source URL: cis.fide.com

Language: English - Date: 2014-03-30 13:47:49
49Abstract strategy games / Gomoku / Irensei / Artificial neural network / Pente / Board game / Coevolution / Renju / Atari

C:/Users/Tom/workspace/Cig-go-follow-up/old/article/cig-go.dvi

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:41
50Windows games / Reinforcement learning / Q-learning / Civilization V / Civilization IV / Artificial intelligence / Machine learning / Civilization / Freeciv / Learning / AI War: Fleet Command

Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV Stefan Wender, Ian Watson Abstract— This paper describes the design and implementation of a reinforcement learner bas

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:38
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